Below is a simplified overview of the Patient Zero (w.i.p name) pitch.
If interested, the full pitch with market analysis, budget and more can be emailed by contacting the author at ryanjohnkeates@live.com.
(Below) When John Doe eats a brain he experiences the victim's memories, this is represented with an animated graphic novel style.
There are seven types of zombie allies to unlock, they are loosely themed after the seven deadly sins.
The game (currently) has 12 levels. You start with the zombie shambler's and unlock a new advanced zombie type each level for the first six levels. In the subsequent six levels you will unlock a new ability for your advanced zombies.
Each level, progressively more dangerous enemies are called to try and stop the zombie tide.
You begin the game in a hospital but soon the carnage spills onto the city streets, the suburbs and beyond.
The role of the inhuman enemies is linked to the storyline which we will not spoil here :)
Below are some loose design mockups to help understand the general structure of the game.
The story is presented on the subpage of this website. (Button Above)
Go on...click the button. You know you want to.